Here's a summary of my shitty thanksgiving.
Firstly, we're staying in a suite that I was lied to about by my mother. She claimed it had two bedrooms, but what it has is a bad room and a pull out bed from the couch. The bed is cratered in the middle. Great, right?
Turkey: since we're in a suite, we pre-ordered a turkey dinner from Safeway. When we arrived and picked it up, everything was cold. Apparently, "everyone knows" that everything has to be reheated, and that the turkey itself would take two hours. We ended getting thanksgiving room service and gave the dinner to my sister.
Pie: picked up from Safeway, mother didn't check the labels, even after I warned her. All pies have nut allergy warnings on them.
Snacks: she also picked up snacks for everyone, but she focused on my nephew, so out of all the snacks, I can only eat Oreos due to sunflower allergy warnings.
What do you all think? Am I enjoying my holiday?
Thursday, November 26, 2015
Friday, November 13, 2015
New Traits on TRIBBLE
Subject to Change, Some traits combined due to minor differences such as name and what they affect.
**SPACE**
Beam/Cannon/Projectile Training: +5% Beam/Cannon/Projectile Damage
Bulkhead Tachnician: +10% Max Hull
Fleet Coordinator: +2% All Damage per Team Member (Self Included), up to 10%
<INSERT> Defense Specialist: +10 <INSERT> Damage Resist
Imposing Presence: +7.5% Outgoing Hull Healing, +25% Threat Generation
Innocuous: +7.5% Critical Severity, -25% Threat Generation
Operative: +1% Critical Chance, +2% Severity
Shield Frequency Analyst: +15% Outgoing Shield Healing
Shield Technician: +10% Max Shields
Thrill Seeker: +15% Flight and Full Impulse Speed
-----
**GROUND**
Rifle/Pistol/Assault Training: +5% Rifle/Pistol/Assault Weapon Damage
Field Technician: -10% Kit Recharge Time
**SPACE**
Beam/Cannon/Projectile Training: +5% Beam/Cannon/Projectile Damage
Bulkhead Tachnician: +10% Max Hull
Fleet Coordinator: +2% All Damage per Team Member (Self Included), up to 10%
<INSERT> Defense Specialist: +10 <INSERT> Damage Resist
Imposing Presence: +7.5% Outgoing Hull Healing, +25% Threat Generation
Innocuous: +7.5% Critical Severity, -25% Threat Generation
Operative: +1% Critical Chance, +2% Severity
Shield Frequency Analyst: +15% Outgoing Shield Healing
Shield Technician: +10% Max Shields
Thrill Seeker: +15% Flight and Full Impulse Speed
-----
**GROUND**
Rifle/Pistol/Assault Training: +5% Rifle/Pistol/Assault Weapon Damage
Field Technician: -10% Kit Recharge Time
Subscribe to:
Posts (Atom)