Subject to Change, Some traits combined due to minor differences such as name and what they affect.
**SPACE**
Beam/Cannon/Projectile Training: +5% Beam/Cannon/Projectile Damage
Bulkhead Tachnician: +10% Max Hull
Fleet Coordinator: +2% All Damage per Team Member (Self Included), up to 10%
<INSERT> Defense Specialist: +10 <INSERT> Damage Resist
Imposing Presence: +7.5% Outgoing Hull Healing, +25% Threat Generation
Innocuous: +7.5% Critical Severity, -25% Threat Generation
Operative: +1% Critical Chance, +2% Severity
Shield Frequency Analyst: +15% Outgoing Shield Healing
Shield Technician: +10% Max Shields
Thrill Seeker: +15% Flight and Full Impulse Speed
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**GROUND**
Rifle/Pistol/Assault Training: +5% Rifle/Pistol/Assault Weapon Damage
Field Technician: -10% Kit Recharge Time
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