Tuesday, September 12, 2017

Tzenkethi Battlezone Feedback, post 10-Man Fleet Attempt

Today, my fleet attempted the Tzenkethi Battlezone as two 5-man teams. After being unable to complete it due to several issues, I will now outline the Feedback, after the preface.

Preface: DPS was no issue, 3 members in each team were high DPS players.

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Main Battlezone Issues

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1) Timers: Each part of the BZ had timers on them, which were more of a hindrance than they were of a help. The UI for the "King of the Hill" areas have wording that states if we capture 70& we get control, but it doesnt also state that time has to expire.

The major issue with the timers also compounds with other issues I'll get into later.

2) Spawn Sizes vs Player Sizes: When the number of players in a zone gets high enough, the spawns get out of control. For example, in "Tug of War", if the player count gets high enough, each formation that spawns will consist of 4+ Frigates, 4 Cruisers, 2 Battleships, and 1 Dreadnought.

3) Asteroid TB Disparity: As a byproduct of the spawn issues with "Tug of War", the asteroids become nearly impossible to control, as an asteroid can be grabbed by any NPC, which includes spawning groups of the size I earlier indicated.

4) Lack of Knowledge: There are players who do not understand how to fight the Tzenkethi. Since they are an enemy where most conventional tactics don't work, this can cause the Battlezone and by extension, Queues more difficult.

5) Control Difficulty: Once a zone is under allied control, it gets attacked by Tzenkethi quickly, with control loss occurring within 5 minutes. This is further Compunded by the Timers each zone has which leaves players in a bind.

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Possible Solutions

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1) Add a condition to each zone where if we meet the requirement, change the timer to 10-20 seconds so the zone can clean up quickly and the players can get to other zones faster.

2) Remove the Dreadnoughts from the Spawn groups, and perhaps reduce the size of the spawns.

3) In "Tug of War", only allow the Frigates and Cruisers the ability to Tractor asteroids.

4) For knowledge, release a blog detailing the various roles each Tzenkethi ship is, such as the Cruisers.

5) Add a 5 minute grace period for cleared zones before they fall under attack again.